Komodo Rising
This is my entry to the LOWREZJAM2023
Controls:
- Shoot: SPACE, ENTER, X
- Bomb: SHIFT, Z, C
- Move: WASD, ARROW KEYS
Tips:
- You have a tiny hitbox (the bright green middle of your ship), make the most of it and weave through bullets!
- The best defense is offense - bullets disappear when the enemy that shot them is destroyed.
- Use your bombs to get out of tight spots - all bullets are removed from the screen and great damage is caused!
- If you die, you can continue from where you left off, only your score is reset.
Credits
- Programming by Dominic Freeston
- Art by Dominic Freeston, with the exception of explosion_bomb.png which is derived from explosion.png by Sogomn (CC0)
- Sound Effects generated using jsfxr with the exception of alarm.wav by Frenchyboy (CC0)
- Music is Kir Played The SNES! and Oberheimer by Spring, and Victory by celestialghost8 (CC0)
Source code and assets available on GitHub.
NOTE: Doesn't play too well in the browser, download if you can!
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Dominic Freeston |
Genre | Action |
Made with | DragonRuby GTK, Aseprite |
Tags | Bullet Hell, Game Boy, LOWREZJAM, Shoot 'Em Up, Space |
Download
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Click download now to get access to the following files:
komodo-rising-linux-amd64.zip 13 MB
Version 1.0
komodo-rising-macos.zip 14 MB
Version 1.0
komodo-rising-linux-raspberrypi.zip 13 MB
Version 1.0
komodo-rising-windows-amd64.zip 13 MB
Version 1.0
Comments
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Loved it! Is the background perlin noise? It's really cool. Anyway loved the aesthetic and thought the difficulty curve was just right :D Will definitely come back to play more!
Thanks so much!
The background is actually just a big hand drawn texture that’s wider than the canvas, repeated but shifted along the x axis by different amounts so the repetition isn’t too obvious!
If you’re interested in the detail, this is the actual image and the code is here and here.
Awesome Game, I love the color palette! I did run into a problem where enemies would stop spawning after some time, but after refreshing it was fine.
Thanks so much for playing it and reporting the issue - I did a last minute change to remove the music on web builds because it was causing crashes, and forgot the appearance of the boss is tied to the music queue - I’m not sure if I’m breaking any jam rules with this but I’ve pushed a quick fix.
Thanks again!